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XR for Designers is a practical course for UX/UI designers ready to move into extended reality.
Format
Self-paced
level
Beginner-Intermediate
for
Designers
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Spatial Thinking
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VR · AR · MR
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Interaction Design
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Figma Prototyping
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XR TOOLS
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Diegetic UI
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Usability Testing
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Social XR
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Capstone Project
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portfolio ready
What's inside
The course is structured across 6 modules and 18 lessons — each with video guidance, written content, hands-on activities, and references to real industry examples. Work at your own pace. Keep access forever.
Course curriculum
You'll learn
Six skills that
define XR designers
A curated set of capabilities that will take you from screen-based designer to confident XR practitioner — all grounded in real project work.
01
Spatial thinking fundamentals
Design in X, Y, and Z. Understand world space vs. screen space, depth layers, and real-world scale as a design tool.
01
XR interaction design
Design for controllers, hand tracking, eye gaze, and voice —
and know when to use each. Build fallback hierarchies and
multimodal flows.
02
Spatial UI and diegetic interfaces
Place UI elements in 3D space. Understand diegetic vs non-diegetic UI. Design hierarchies that work in immersive environments.
02
XR usability testing
Set up screen mirroring, write task scenarios, observe physical behaviour, and measure presence alongside standard usability metrics.
02
Low and high-fidelity prototyping
From cardboard Wizard-of-Oz tests to Figma flows and A-Frame environments. Know which tool to reach for and when.
02
Narrative and sensory design
Design visual, audio, and haptic layers together. Use environmental storytelling, spatial audio, and lighting as emotional design tools.
Questions
Things you might want to know
Still unsure? Send a message via the support link below.
Do I need a VR headset to take this course?
What experience level is this for?
Is this self-paced or cohort-based?
How long do I have access?
Will I have a portfolio piece at the end?
What's your refund policy?
Can I get a discount?
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the course
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