THIS COURSE IS CURRENTLY UNDER CONSTRUCTION

THIS COURSE IS CURRENTLY UNDER CONSTRUCTION

COME BACK SOON

COME BACK SOON

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XR for Designers is a practical course for UX/UI designers ready to move into extended reality.

Format

Self-paced

level

Beginner-Intermediate

for

Designers

  • Spatial Thinking

    VR · AR · MR

    Interaction Design

    Figma Prototyping

    XR TOOLS

    Diegetic UI

    Usability Testing

    Social XR

    Capstone Project

    portfolio ready

FULL COURSE

XR for Designers Course

XR for Designers Course

249.00€

Money-Back Guarantee

What's inside

Thoughtful lessons, real tools.

Thoughtful lessons,

real tools.

The course is structured across 6 modules and 18 lessons — each with video guidance, written content, hands-on activities, and references to real industry examples. Work at your own pace. Keep access forever.

Course curriculum

Module 01

Foundations of XR Design

4 lessons

Module 01

Introduction to XR Ecosystems

Module 01

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Module 01

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Module 01

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Module 01

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Module 01

Foundations of XR Design

Module 01

Introduction to XR Ecosystems

Module 01

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Module 01

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Module 01

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Module 01

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Module 02

Interaction Design for XR

5 lessons

Module 02

Introduction to XR Ecosystems

Module 02

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Module 02

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Module 02

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Module 02

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Module 02

Interaction Design for XR

Module 02

Introduction to XR Ecosystems

Module 02

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Module 02

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Module 02

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Module 02

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Module 03

Prototyping for XR

3 lessons

Module 03

Introduction to XR Ecosystems

Module 03

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Module 03

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Module 03

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Module 03

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Module 03

Prototyping for XR

Module 03

Introduction to XR Ecosystems

Module 03

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Module 03

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Module 03

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Module 03

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Module 04

XR Experience Design

3 lessons

Module 04

Introduction to XR Ecosystems

Module 04

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Module 04

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Module 04

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Module 04

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Module 04

XR Experience Design

Module 04

Introduction to XR Ecosystems

Module 04

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Module 04

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Module 04

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Module 04

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Module 05

Industry Applications and Case Studies

3 lessons

Module 05

Introduction to XR Ecosystems

Module 05

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Module 05

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Module 05

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Module 05

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Module 05

Industry Applications and Case Studies

Module 05

Introduction to XR Ecosystems

Module 05

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Module 05

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Module 05

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Module 05

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Module 06

Capstone Project

coming soon

Module 06

Introduction to XR Ecosystems

Module 06

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Module 06

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Module 06

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Module 06

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Module 06

Capstone Project

Module 06

Introduction to XR Ecosystems

Module 06

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Module 06

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You'll learn

Six skills that

define XR designers

A curated set of capabilities that will take you from screen-based designer to confident XR practitioner — all grounded in real project work.

01

Spatial thinking fundamentals

Design in X, Y, and Z. Understand world space vs. screen space, depth layers, and real-world scale as a design tool.

01

XR interaction design

Design for controllers, hand tracking, eye gaze, and voice —

and know when to use each. Build fallback hierarchies and

multimodal flows.

02

Spatial UI and diegetic interfaces

Place UI elements in 3D space. Understand diegetic vs non-diegetic UI. Design hierarchies that work in immersive environments.

02

XR usability testing

Set up screen mirroring, write task scenarios, observe physical behaviour, and measure presence alongside standard usability metrics.

02

Low and high-fidelity prototyping

From cardboard Wizard-of-Oz tests to Figma flows and A-Frame environments. Know which tool to reach for and when.

02

Narrative and sensory design

Design visual, audio, and haptic layers together. Use environmental storytelling, spatial audio, and lighting as emotional design tools.

Questions

Things you might want to know

Still unsure? Send a message via the support link below.

Do I need a VR headset to take this course?

What experience level is this for?

Is this self-paced or cohort-based?

How long do I have access?

Will I have a portfolio piece at the end?

What's your refund policy?

Can I get a discount?

Still have questions?

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